BIN fnc probeHitpoint: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "bin_fnc_" to "BIN_fnc_") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.94 | |||
|1.94 | |||
|gr1= Probe | |gr1= Probe | ||
|descr= <pre>/* | |descr= <pre>/* | ||
BIN_fnc_probeHitpoint | |||
Spawns particle effects & sound | Spawns particle effects & sound | ||
Function is connected to probe hitpoint and can be also manually triggered via calling following code: | Function is connected to probe hitpoint and can be also manually triggered via calling following code: | ||
* [cursorObject,1,true] call | * [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1 | ||
*/</pre> | */</pre> | ||
{{placeholder}} | {{Wiki|placeholder}} | ||
{{Feature|arma3contact}} | {{Feature|arma3contact}} | ||
|s1= <!-- [] call [[BIN_fnc_probeHitpoint]] | |s1= <!-- [] call [[BIN_fnc_probeHitpoint]] --> | ||
| | |r1= | ||
| | |x1= | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 18:24, 20 June 2021
Description
- Description:
/* BIN_fnc_probeHitpoint Spawns particle effects & sound Function is connected to probe hitpoint and can be also manually triggered via calling following code: * [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1 */
- Execution:
- call
- Groups:
- Probe
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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Only post proven facts here! Add Note