BIN fnc saveIDWMap: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.94 | |||
|1.94 | |||
|gr1= IDWMap | |gr1= IDWMap | ||
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Example: | Example: | ||
call BIN_fnc_saveIDWMap | call BIN_fnc_saveIDWMap | ||
*/ | */</pre> | ||
{{placeholder}} | {{Wiki|placeholder}} | ||
{{Feature|arma3contact}} | {{Feature|arma3contact}} | ||
|s1= <!-- [] call [[BIN_fnc_saveIDWMap]] | |s1= <!-- [] call [[BIN_fnc_saveIDWMap]] --> | ||
| | |r1= | ||
| | |x1= | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 10:06, 14 June 2021
Description
- Description:
/* Killzone_Kid Description: Saves IDWMap data into global variable 'BIN_fnc_IDWMap_saveData' so that it can be serialised and then loaded from game save when needed Parameter(s): NONE Returns: BOOL - true on success Example: call BIN_fnc_saveIDWMap */
- Execution:
- call
- Groups:
- IDWMap
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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