BIS fnc randomPosIntersection: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.82
|version1= 1.82


Line 13: Line 12:
|s1= [firstCircle, secondCircle, positioning1, positioning2] call [[BIS_fnc_randomPosIntersection]]
|s1= [firstCircle, secondCircle, positioning1, positioning2] call [[BIS_fnc_randomPosIntersection]]


|p1= firstCircle: [[Object]], [[String]] or [[Array]] - First circle. Can be a trigger, a marker or an array in form  
|p1= firstCircle: [[Object]], [[String]] or [[Array]] - first circle. Can be a trigger, a marker or an array in form  
*0: [[Array]] - circleCenter
*0: [[Array]] - circleCenter
**0: [[Number]] - Coordinate X
**0: [[Number]] - coordinate X
**1: [[Number]] - Coordinate Y
**1: [[Number]] - coordinate Y
*1: [[Number]] - radius
*1: [[Number]] - radius


|p2= secondCircle: [[Object]], [[String]] or [[Array]] - Second circle. Same as above.
|p2= secondCircle: [[Object]], [[String]] or [[Array]] - second circle. Same as above.


|p3= positioning1: [[Number]] - (Optional, default -1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle
|p3= positioning1: [[Number]] - (Optional, default -1) if a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle


|p4= positioning2: [[Number]] - (Optional, default -1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers.
|p4= positioning2: [[Number]] - (Optional, default -1) if a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers


|r1= [[Array]] - 2D Position
|r1= [[Array]] - 2D Position


|x1= <code>[trigger1,trigger2,0.75,0.75] [[call]] [[BIS_fnc_randomPosIntersection]];</code>
|x1= <sqf>[trigger1, trigger2, 0.75, 0.75] call BIS_fnc_randomPosIntersection;</sqf>
 
|exec= call


|seealso=
|seealso=
}}
}}

Latest revision as of 15:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns random 2D position inside the intersection of two circles. [-1,-1] is returned if the circles do not intersect.
Execution:
call
Groups:
PositionsGeometry

Syntax

Syntax:
[firstCircle, secondCircle, positioning1, positioning2] call BIS_fnc_randomPosIntersection
Parameters:
firstCircle: Object, String or Array - first circle. Can be a trigger, a marker or an array in form
secondCircle: Object, String or Array - second circle. Same as above.
positioning1: Number - (Optional, default -1) if a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle
positioning2: Number - (Optional, default -1) if a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers
Return Value:
Array - 2D Position

Examples

Example 1:
[trigger1, trigger2, 0.75, 0.75] call BIS_fnc_randomPosIntersection;

Additional Information

See also:
See also needed

Notes

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