BIS fnc sceneGetObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Warning|" to "{{Feature|warning|") |
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|game1= arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Broken Functions | |gr1= Broken Functions | ||
Line 9: | Line 17: | ||
|gr2= Scenes | |gr2= Scenes | ||
|descr= {{Feature| | |descr= {{Feature|warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{hl|[centrum]}} instead of {{hl|[_centrum]}}).}} | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | ||
Result is to format: | Result is to format: | ||
< | <sqf>[ | ||
// 11 elements for one object | |||
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | ||
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | ||
// ... | |||
]</ | ]</sqf> | ||
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} | {{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} | ||
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|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) | ||
|r1= [[Script | |r1= [[Script Handle]] | ||
|x1= < | |x1= <sqf>[player, 20, "Car"] call BIS_fnc_sceneGetObjects;</sqf> | ||
|seealso= [[BIS_fnc_sceneSetObjects]] | |seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]] | ||
}} | }} | ||
Latest revision as of 00:25, 2 February 2024
Description
- Description:
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, // ... ]- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note