Script Handle: Difference between revisions
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''' | A '''Script Handle''', used to identify scripts in script operations called using [[spawn]] or [[execVM]]. | ||
Introduced with {{GameCategory|arma1|link=y}}, does not refer to {{GameCategory|ofp|link=y}} or {{GameCategory|ofpr|link=y}}. | |||
' | This handle's status can be checked with [[scriptDone]], it can be terminated with [[terminate]]. | ||
{{Feature|arma3|In {{arma3}}: | |||
* the handle's status can be checked with [[isNull]] | |||
* the handle can be accessed from whithin itself using <sqf inline>_thisScript</sqf> (since {{GVI|arma3|1.54}}) | |||
}} | |||
{{Feature|informative|For more information about scripts and scripting, see [[:Category:Scripting Topics|Scripting Topics]] and [[Introduction to Arma Scripting]].}} | |||
[[Category: Types]] | |||
[[Category: Data Types]] |
Latest revision as of 11:53, 18 July 2022
A Script Handle, used to identify scripts in script operations called using spawn or execVM. Introduced with ArmA: Armed Assault, does not refer to Operation Flashpoint or Operation Flashpoint: Resistance.
This handle's status can be checked with scriptDone, it can be terminated with terminate.