lifeState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Some wiki formatting)
 
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|arg= global
|arg= global
Line 9: Line 17:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns the life state of the given unit.
|descr= Returns the life state of the given unit.
{{{!}}
{{{!}} class="wikitable"
! {{arma2}}
! {{arma2}}
! {{arma3}}
! {{arma3}}
Line 30: Line 38:
{{!}}}
{{!}}}


{{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{Inline code | [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}}
{{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when <sqf inline>damage aliveUnit >= 0.1</sqf> (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"|Threshold}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}}


| [[lifeState]] unit
|s1= [[lifeState]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[String]]
|r1= [[String]]


|x1= <code>[[private]] _lifeState = [[lifeState]] [[player]];</code>
|x1= <sqf>private _lifeState = lifeState player;</sqf>


|seealso= [[setUnconscious]], [[incapacitatedState]]
|seealso= [[setUnconscious]] [[incapacitatedState]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:23, 27 July 2022

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit.
Arma 2 Arma 3
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP"
  • "UNCONSCIOUS"
  • "HEALTHY"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "INCAPACITATED"
  • "INJURED"
Arma 3
In Arma 3, lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seeming to be the value defined in config under "InjuredTreshold"sic). When the state is "INCAPACITATED", a sub-state is available via incapacitatedState command.
Groups:
Object Manipulation

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
private _lifeState = lifeState player;

Additional Information

See also:
setUnconscious incapacitatedState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note