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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(34 intermediate revisions by 2 users not shown)
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Math
|gr1= Math
Line 9: Line 26:
|gr2= Variables
|gr2= Variables


| Returns [[true]] if one or both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[true]], evaluation of the right side is skipped completely).
|descr= Returns [[true]] if one or both conditions are [[true]]. In case of the alternative syntax, {{Link|https://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures|lazy evaluation}} is used. That means that if left operand is [[true]], evaluation of the right side is skipped completely.


{{Feature | Informative | Identical to [[a or b|a || b]].}}
|alias = [[a or b|a || b]]


| a [[or]] b
|s1= a [[or]] b


|p1= a: [[Boolean]] - test condition or variable
|p1= a: [[Boolean]] - test condition or variable
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|p2= b: [[Boolean]] - test condition or variable
|p2= b: [[Boolean]] - test condition or variable


| [[Boolean]]
|r1= [[Boolean]]
 
|s2= a [[or]] b


|s2= a [[or]] b {{Since|arma2oa|1.62|y}}
|s2since= arma2oa 1.62


|p21= a: [[Boolean]] - test condition or variable
|p21= a: [[Boolean]] - test condition or variable


|p22= b: [[Code]] - code that returns [[Boolean]]; it is not evaluated if ''a'' returns [[true]]
|p22= b: [[Code]] - code that returns [[Boolean]]. It is not evaluated if ''a'' returns [[true]]


|r2= [[Boolean]]
|r2= [[Boolean]]


|x1= <code>[[if]] (_obj1 [[or]] (_enemycount [[==]] 0) [[or]] ([[not]] [[alive]] _enemyGeneral)) [[then]] { [[hint]] "you win !"; };</code>
|x1= <sqf>if (_obj1 or (_enemycount == 0) or (not alive _enemyGeneral)) then { hint "you win !"; };</sqf>


|x2= <code>{{cc|without lazy evaluation, [[select]] would throw an error in the event of an empty array}}
|x2= <sqf>
[[if]] (([[count]] _array [[==]] 0) [[or]] { (_array [[select]] 0) [[!=]] [[player]] }) [[then]]
// without lazy evaluation, select would throw an error in the event of an empty array
if ((count _array == 0) or { (_array select 0) != player }) then
{
{
[[hint]] "It works!";
hint "It works!";
};</code>
};
</sqf>


|seealso= [[a or b|a || b]], [[and]], [[Operators]]
|seealso= [[a or b|a || b]] [[and]] [[Operators]]
}}
}}
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns true if one or both conditions are true. In case of the alternative syntax, lazy evaluation is used. That means that if left operand is true, evaluation of the right side is skipped completely.
Alias:
a || b
Groups:
MathVariables

Syntax

Syntax:
a or b
Parameters:
a: Boolean - test condition or variable
b: Boolean - test condition or variable
Return Value:
Boolean

Alternative Syntax

Syntax:
a or b
Parameters:
a: Boolean - test condition or variable
b: Code - code that returns Boolean. It is not evaluated if a returns true
Return Value:
Boolean

Examples

Example 1:
if (_obj1 or (_enemycount == 0) or (not alive _enemyGeneral)) then { hint "you win !"; };
Example 2:
// without lazy evaluation, select would throw an error in the event of an empty array if ((count _array == 0) or { (_array select 0) != player }) then { hint "It works!"; };

Additional Information

See also:
a || b and Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note