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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.85 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Program Flow | |gr1= Program Flow | ||
| | |descr= Executes ''code''. Used as part of a construct, such as [[while]], [[with]], [[for]] and [[switch]]. The ''code'' is always executed in [[missionNamespace]] unless [[do]] is used with [[with]] as an argument. | ||
|s1= construct [[do]] code | |||
| | |p1= construct: [[While Type]] ([[while]]), [[With Type]] ([[with]]), [[For Type]] ([[for]]), [[Switch Type]] ([[switch]]) | ||
| | |p2= code: [[Code]] | ||
| | |r1= [[Anything]] | ||
| | |x1= <sqf> | ||
while { b > a } do | |||
{ | |||
a = a + 1; | |||
}; | |||
</sqf> | |||
| | |x2= <sqf> | ||
with uiNamespace do | |||
{ | |||
MyUIVar = MyUIVar + 5; | |||
}; | |||
</sqf> | |||
| | |x3= <sqf> | ||
for "_i" from 1 to 10 do | |||
{ | |||
systemChat str _i; | |||
sleep 0.5; | |||
}; | |||
</sqf> | |||
| | |x4= <sqf> | ||
< | switch (50) do | ||
{ | |||
case 25: { hint "25" }; | |||
}; | case 50: { hint "50" }; // hints "50" | ||
} | case 75: { hint "75" }; | ||
default { hint "nope" }; | |||
}; | |||
</sqf> | |||
|seealso= [[Control Structures]] | |seealso= [[Control Structures]] | ||
}} | }} | ||
Latest revision as of 14:17, 11 May 2022
Description
- Description:
- Executes code. Used as part of a construct, such as while, with, for and switch. The code is always executed in missionNamespace unless do is used with with as an argument.
- Groups:
- Program Flow
Syntax
- Syntax:
- construct do code
- Parameters:
- construct: While Type (while), With Type (with), For Type (for), Switch Type (switch)
- code: Code
- Return Value:
- Anything
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow