flyInHeightASL: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.62 | |version1= 1.62 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets the minimal ASL height. Final height is {{ | |descr= Sets the minimal [[Position#PositionASL|ASL]] height. Final height is {{hl|''flyInHeight'' [[max]] ''flyInHeightASL''}} - the higher altitude has priority. | ||
|s1= aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude] | |s1= aircraft [[flyInHeightASL]] [standardAltitude, combatAltitude, stealthAltitude] | ||
Line 21: | Line 20: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>cobraOne flyInHeightASL [200, 100, 400];</sqf> | ||
|seealso= [[flyInHeight]] | |seealso= [[flyInHeight]] | ||
}} | }} |
Latest revision as of 13:35, 25 July 2022
Description
- Description:
- Sets the minimal ASL height. Final height is flyInHeight max flyInHeightASL - the higher altitude has priority.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- aircraft flyInHeightASL [standardAltitude, combatAltitude, stealthAltitude]
- Parameters:
- aircraft: Object - helicopter, airplane
- standardAltitude: Number - base altitude used when behaviour is neither "COMBAT" or "STEALTH"
- combatAltitude: Number - altitude used when behaviour is "COMBAT"
- stealthAltitude: Number - altitude used when behaviour is "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
- cobraOne flyInHeightASL [200, 100, 400];
Additional Information
- See also:
- flyInHeight
Notes
-
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