roadsConnectedTo: Difference between revisions
Jump to navigation
Jump to search
(formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(23 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
|game1= arma2 | |game1= arma2 | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
|version2= 1.50 | |||
|version2= 1. | |||
|game3= tkoh | |game3= tkoh | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma3 | |game4= arma3 | ||
|version4= 0.50 | |version4= 0.50 | ||
Line 20: | Line 16: | ||
|descr= Find the road segments connected to the given road segment. | |descr= Find the road segments connected to the given road segment. | ||
{{Feature | | {{Feature|important| | ||
* Pedestrian roads such as {{hl|"TRAIL"}}s are missing connection information by design, therefore the primary syntax will return empty array for those - use the alternative syntax to return pedestrian roads. | |||
* Road connection is not bidirectional; e.g road segment Y can be connected to road segment Z, but road segment Z can lack a connection with road segment Y. | |||
}} | |||
|s1= [[roadsConnectedTo]] roadSegment | |||
| | |p1= roadSegment: [[Object]] - road segment | ||
| | |r1= [[Array]] of [[Object]]s - connected road segments | ||
| | |s2= [[roadsConnectedTo]] [roadSegment, extended] | ||
| | |s2since= arma3 2.00 | ||
|p21= roadSegment: [[Object]] - | |p21= roadSegment: [[Object]] - road segment | ||
|p22= extended: [[Boolean]] - (Optional, default [[false]]) | |p22= extended: [[Boolean]] - (Optional, default [[false]]) when [[true]], performs a more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments | ||
|r2= [[Array]] of [[Object]]s - | |r2= [[Array]] of [[Object]]s - connected road segments | ||
|x1= < | |x1= <sqf> | ||
_connectedRoads = | _road = (player nearRoads 50) select 0; | ||
_connectedRoads = roadsConnectedTo _road; | |||
</sqf> | |||
|x2= < | |x2= <sqf> | ||
_connectedRoadsIncPedestrian = | _road = (player nearRoads 50) select 0; | ||
_connectedRoadsIncPedestrian = roadsConnectedTo [_road, true]; | |||
</sqf> | |||
|seealso= [[nearRoads]] | |seealso= [[nearRoads]] [[isOnRoad]] [[roadAt]] [[surfaceIsWater]] [[getRoadInfo]] [[nearestTerrainObjects]] | ||
}} | }} |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Find the road segments connected to the given road segment.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- roadsConnectedTo roadSegment
- Parameters:
- roadSegment: Object - road segment
- Return Value:
- Array of Objects - connected road segments
Alternative Syntax
- Syntax:
- roadsConnectedTo [roadSegment, extended]
- Parameters:
- roadSegment: Object - road segment
- extended: Boolean - (Optional, default false) when true, performs a more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments
- Return Value:
- Array of Objects - connected road segments
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note