BIS fnc miscAnim: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - "{{Feature|Warning|" to "{{Feature|warning|")
 
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|game1= arma2
|game1= arma2
|version1= 1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
 
|version2= 1.50
|version2= 1.51


|game3= tkoh
|game3= tkoh
|version3= 1.00
|version3= 1.00


|game4= arma3
|game4= arma3
|version4= 0.50
|version4= 0.50


|gr1= Scenes
|gr1= Scenes


|descr= Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description). {{Feature|Warning|This function most likely doesn't work outside of {{arma2}} and {{arma2oa}}.}}
|descr= Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description). {{Feature|warning|This function most likely doesn't work outside of {{arma2}} and {{arma2oa}}.}}


|s1= [anim, person1, vehicle'', person2, isOnBoard, altitude, doMove''] call [[BIS_fnc_miscAnim]]
|s1= [anim, person1, vehicle'', person2, isOnBoard, altitude, doMove''] call [[BIS_fnc_miscAnim]]
Line 61: Line 57:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["twoTalking1", unit1, myCar, unit2] [[call]] [[BIS_fnc_miscAnim]];</code>
|x1= <sqf>["twoTalking1", unit1, myCar, unit2] call BIS_fnc_miscAnim;</sqf>


|seealso= [[playMove]], [[switchMove]], [[playAction]]
|seealso= [[playMove]] [[switchMove]] [[playAction]]
}}
}}

Latest revision as of 00:25, 2 February 2024

Hover & click on the images for description

Description

Description:
Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description).
This function most likely doesn't work outside of Arma 2 and Arma 2: Operation Arrowhead.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[anim, person1, vehicle, person2, isOnBoard, altitude, doMove] call BIS_fnc_miscAnim
Parameters:
anim: String - case-sensitive, can be one of:
  • "BagFenceSittingOn1" - sitting on the bagfance - front
  • "fixingHumwee1" - fixing Hummwee - engine
  • "fixingTowingTractor" - fixing the right front wheel of towing tractor
  • "heliChecking1" - checking, assembling helicopter - thermal rocket silo - VENOM
  • "heliChecking2" - checking, assembling helicopter - ROTATEGUN
  • "heliCleaning1" - cleaning,checking, helicopter MH60 - cockpit outside
  • "heliNavi1" - navigating helicopter
  • "lyingAlongVehicle1" - lying near the vehicle - LEFT
  • "lyingAlongVehicle1b" - lying near the vehicle - RIGHT
  • "sittingOnTheChair1" - sitting on the foldChair (with geton from the RIGHT side)
  • "sittingOnTheChair1L" - sitting on the foldChair (with geton from the LEFT side)
  • "sittingOnTheChair2" - sitting-banded on the foldChair (with geton from the RIGHT side)
  • "sittingOnTheChair3a" - Sykes-like sitting
  • "sittingOnTheChair3b" - Rodriguez-like sitting
  • "tableSittingOn1" - sitting on the table - front
  • "tableSupportTalking1" - talking leaning on table - from front
  • "tableSupportTalking2" - talking leaning on table - from side
  • "twoTalking1" - pair talking in front of the vehicle 0 degrees
  • "twoTalking1a" - pair talking in front of the vehicle 0 degrees but pair is ROTATED
  • "twoTalking2" - pair talking in side of the vehicle 90 degrees
  • "twoTalking3" - pair talking in side of the vehicle 270 degrees
person1: Object - first actor
vehicle: String - reference object (chair, table, vehicle etc.). Only used for certain anims
person2: Object - (Optional, default person1) - second actor, if any
isOnBoard: Boolean - (Optional, default false) is the unit on Arma 2 LHD (15m height)
altitude: Number - (Optional, default 0) custom altitude to use instead of 0 or 15m
doMove: Anything - (Optional, default false) nil to setPos unit, any value to make it move via doMove (true for readability)
Return Value:
Nothing

Examples

Example 1:
["twoTalking1", unit1, myCar, unit2] call BIS_fnc_miscAnim;

Additional Information

See also:
playMove switchMove playAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note