unitCombatMode: Difference between revisions

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m (Text replacement - "\|(arg|eff|serverExec|mp|seealso)= " to "")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>")
 
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|version1= 2.02
|version1= 2.02


|gr1= Unit Control
|gr1= AI Behaviour


|descr= Gets individual unit's [[Combat Modes|combat mode]]. For more information see [[setUnitCombatMode]].
|descr= Gets individual unit's [[Combat Modes|combat mode]]. For more information see [[setUnitCombatMode]].
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|r1= [[String]]
|r1= [[String]]


|x1= <code>[[unitCombatMode]] _unit</code>
|x1= <sqf>unitCombatMode _unit;</sqf>


|seealso= [[setUnitCombatMode]] [[setCombatMode]] [[combatMode]]
|seealso= [[setUnitCombatMode]] [[setCombatMode]] [[combatMode]]
}}
}}

Latest revision as of 13:16, 5 May 2022

Hover & click on the images for description

Description

Description:
Gets individual unit's combat mode. For more information see setUnitCombatMode.
Groups:
AI Behaviour

Syntax

Syntax:
unitCombatMode unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
unitCombatMode _unit;

Additional Information

See also:
setUnitCombatMode setCombatMode combatMode

Notes

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