BIS fnc relPosObject: Difference between revisions

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m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Positions
|gr1= Positions
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|gr2= Geometry
|gr2= Geometry


| Place an object relative to another object, like a ''setRelPos'' command.
|descr= Place an object relative to another object, like a ''setRelPos'' command.


| [parent, child, relPos, direction] call [[BIS_fnc_relPosObject]]
|s1= [parent, child, relPos, direction] call [[BIS_fnc_relPosObject]]


|p1= parent: [[Object]] - the parent object
|p1= parent: [[Object]] - the parent object
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[BIS_briefingTable, BIS_map, [0, -0.58, 0.857], 98] [[call]] [[BIS_fnc_relPosObject]];</code>
|x1= <sqf>[BIS_briefingTable, BIS_map, [0, -0.58, 0.857], 98] call BIS_fnc_relPosObject;</sqf>


|seealso= [[getRelPos]], [[getPos]]
|seealso= [[getRelPos]] [[getPos]]
}}
}}

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Place an object relative to another object, like a setRelPos command.
Execution:
call
Groups:
PositionsGeometry

Syntax

Syntax:
[parent, child, relPos, direction] call BIS_fnc_relPosObject
Parameters:
parent: Object - the parent object
child: Object - the child object
relPos: Position - child position relative to parent
direction: Number - (Optional, default 0) direction of the child object
Return Value:
Nothing

Examples

Example 1:
[BIS_briefingTable, BIS_map, [0, -0.58, 0.857], 98] call BIS_fnc_relPosObject;

Additional Information

See also:
getRelPos getPos

Notes

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