BIS fnc alignTabs: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>")
 
(21 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Strings
|gr1= Strings


| Align two columns divided by tabs. A tab counts for 8 characters.
|descr= Align two columns divided by tabs. A tab counts for 8 characters.


| array call [[BIS_fnc_alignTabs]]
|s1= array call [[BIS_fnc_alignTabs]]


|p1= array: [[Array]] - in format
|p1= array: [[Array]] - in format
<code>[
<sqf>[
["left column 1", "right column 1"],
["left column 1", "right column 1"],
["left column 2", "right column 2"],
["left column 2", "right column 2"],
// ...
]</code>
]</sqf>
 
|r1= [[String]]


\|r1= [[String]]
|x1= <sqf>[
["Player:", str player],
["Name:", name player],
["Type:", typeOf player],
["Location:", str getPosATL player],
["Direction:", str getDir player]
] call BIS_fnc_alignTabs;</sqf>


\|x1= <code>[
|seealso=
["Player:", [[str]] [[player]]],
["Name:", [[name]] [[player]]],
["Type:", [[typeOf]] [[player]]],
["Location:", [[str]] [[getPosATL]] [[player]]],
["Direction:", [[str]] [[getDir]] [[player]]]
] [[call]] [[BIS_fnc_alignTabs]];</code>
}}
}}

Latest revision as of 17:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Align two columns divided by tabs. A tab counts for 8 characters.
Execution:
call
Groups:
Strings

Syntax

Syntax:
array call BIS_fnc_alignTabs
Parameters:
array: Array - in format
[ ["left column 1", "right column 1"], ["left column 2", "right column 2"], // ... ]
Return Value:
String

Examples

Example 1:
[ ["Player:", str player], ["Name:", name player], ["Type:", typeOf player], ["Location:", str getPosATL player], ["Direction:", str getDir player] ] call BIS_fnc_alignTabs;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note