moveInAny: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3  
|game1= arma3
 
|version1= 1.18
|1.18


|arg= global
|arg= global
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|gr1= Unit Control
|gr1= Unit Control


| Moves unit to the first available seat in a vehicle. The order of priorities is the same order used in squad command when you order subordinates to get in vehicle to any position and is the same order used in Zeus when you drag units to a vehicle. <br><br>Seat assignment seems to use the following priority logic:
|descr= Moves unit to the first available seat in the specified vehicle.
driver ([[moveInDriver]]) -> commander turret ([[moveInCommander]]) -> gunner turret ([[moveInGunner]]) -> remaining turrets ([[moveInTurret]]) -> cargo ([[moveInCargo]]).<br><br>
'''NOTE''': This command will move player into the [[locked]] vehicle or seat just as well.


| unit '''moveInAny''' vehicle
The order of priorities is the same order used in squad command when you order subordinates to get in vehicle to any position and is the same order used in Zeus when you drag units to a vehicle.<br><br>
Seat assignment seems to use the following priority logic:<br>
driver ([[moveInDriver]]) &rarr; commander ([[moveInCommander]]) &rarr; gunner ([[moveInGunner]]) &rarr; turrets ([[moveInTurret]]) &rarr; cargo ([[moveInCargo]]).
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}}
{{Feature|informative|This command will move player into the [[locked]] vehicle or seat just as well.}}
 
|s1= unit [[moveInAny]] vehicle


|p1= unit: [[Object]]
|p1= unit: [[Object]]
|p2= vehicle: [[Object]]
|p2= vehicle: [[Object]]


| [[Boolean]] - [[true]] on success, [[false]] on failure
|r1= [[Boolean]] - [[true]] on success, [[false]] on failure


|x1= <code>[[player]] [[moveInAny]] tank;</code>
|x1= <sqf>player moveInAny tank;</sqf>


|seealso= [[moveInDriver]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[moveInCargo]]
|seealso= [[moveInDriver]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[moveInCargo]]
}}
}}

Latest revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Moves unit to the first available seat in the specified vehicle. The order of priorities is the same order used in squad command when you order subordinates to get in vehicle to any position and is the same order used in Zeus when you drag units to a vehicle.

Seat assignment seems to use the following priority logic:
driver (moveInDriver) → commander (moveInCommander) → gunner (moveInGunner) → turrets (moveInTurret) → cargo (moveInCargo).
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
This command will move player into the locked vehicle or seat just as well.
Groups:
Unit Control

Syntax

Syntax:
unit moveInAny vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Boolean - true on success, false on failure

Examples

Example 1:
player moveInAny tank;

Additional Information

See also:
moveInDriver moveInCommander moveInGunner moveInTurret moveInCargo

Notes

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Only post proven facts here! Add Note