BIS fnc fireSupportCluster: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Supports
|gr1= Supports


| Virtual fire support - cluster shell.
|descr= Virtual fire support - cluster shell.


|s1= [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn [[BIS_fnc_fireSupportCluster]]
|s1= [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn [[BIS_fnc_fireSupportCluster]]


|p1= position: [[Position]], [[Object]] or [[String]] - Can be position, an object, or a marker
|p1= position: [[Position]], [[Object]] or [[String]] - can be position, an object, or a marker


|p2= ammo: [[String]] - (Optional, default "G_40mm_HEDP") Ammunition class, [[nil]] or empty string to use 40mm HEDP shells
|p2= ammo: [[String]] - (Optional, default "G_40mm_HEDP") ammunition class, [[nil]] or empty string to use 40mm HEDP shells


|p3= radius: [[Number]] - (Optional, default 100) Radius of the area in metres
|p3= radius: [[Number]] - (Optional, default 100) radius of the area in metres


|p4= rounds: [[Array]] - (Optional, default [1,20]) Number of rounds to be fired, can be:
|p4= rounds: [[Array]] - (Optional, default [1,20]) number of rounds to be fired, can be:
*0: Number of shells
* 0: Number of shells
*1: Number of submunition
* 1: Number of submunition


|p5= delay: [[Array]] or [[Number]] - (Optional, default 10) Delay between rounds in seconds, can be [[Number]] for precise delay or [[Array]] to set min and max delay
|p5= delay: [[Array]] or [[Number]] - (Optional, default 10) delay between rounds in seconds, can be [[Number]] for precise delay or [[Array]] to set min and max delay


|p6= conditionEnd: [[Code]] - (Optional, default {}) Condition to end fire support
|p6= conditionEnd: [[Code]] - (Optional, default {}) condition to end fire support


|p7= safeZone: [[Number]] - (Optional, default 0) Safezone radius in metres
|p7= safeZone: [[Number]] - (Optional, default 0) safezone radius in metres


|p8= altitude: [[Number]] - (Optional, default 100) Altitude in metres where the submunition will be spawned
|p8= altitude: [[Number]] - (Optional, default 100) altitude in metres where the submunition will be spawned


|p9= velocity: [[Number]] - (Optional, default 100) Descending velocity, in m/s
|p9= velocity: [[Number]] - (Optional, default 100) descending velocity, in m/s


|p10= sounds: [[Array]] - (Optional, default [""]) Strings of sounds to be played on the incoming submunition
|p10= sounds: [[Array]] - (Optional, default [""]) strings of sounds to be played on the incoming submunition


|r1= [[Boolean]]
|r1= [[Boolean]]
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|exec= spawn
|exec= spawn


|x1= <code>[BIS_Player,"G_40mm_HEDP",100,[4,10],10] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>
|x1= <sqf>[BIS_Player, "G_40mm_HEDP", 100, [4,10], 10] spawn BIS_fnc_fireSupportCluster;</sqf>


|x2= <code>[ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{[[daytime]] > 20},75,500,150,["shell1","shell2"] ] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>
|x2= <sqf>[BIS_Victim,"G_40mm_HEDP", 100, [5,25], 10, { dayTime > 20 }, 75, 500, 150, ["shell1", "shell2"]] spawn BIS_fnc_fireSupportCluster;</sqf>


|x3= <code>["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>
|x3= <sqf>["BIS_mrkTargetArea", "", 100, [4,10], 10, { BIS_Player distance BIS_EscapeZone < 100 }] spawn BIS_fnc_fireSupportCluster;</sqf>


|seealso= [[BIS_fnc_fireSupport]], [[BIS_fnc_fireSupportVirtual]]
|seealso= [[BIS_fnc_fireSupport]] [[BIS_fnc_fireSupportVirtual]]
}}
}}

Latest revision as of 14:00, 8 November 2023

Hover & click on the images for description

Description

Description:
Virtual fire support - cluster shell.
Execution:
spawn
Groups:
Supports

Syntax

Syntax:
[position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn BIS_fnc_fireSupportCluster
Parameters:
position: Position, Object or String - can be position, an object, or a marker
ammo: String - (Optional, default "G_40mm_HEDP") ammunition class, nil or empty string to use 40mm HEDP shells
radius: Number - (Optional, default 100) radius of the area in metres
rounds: Array - (Optional, default [1,20]) number of rounds to be fired, can be:
  • 0: Number of shells
  • 1: Number of submunition
delay: Array or Number - (Optional, default 10) delay between rounds in seconds, can be Number for precise delay or Array to set min and max delay
conditionEnd: Code - (Optional, default {}) condition to end fire support
safeZone: Number - (Optional, default 0) safezone radius in metres
altitude: Number - (Optional, default 100) altitude in metres where the submunition will be spawned
velocity: Number - (Optional, default 100) descending velocity, in m/s
sounds: Array - (Optional, default [""]) strings of sounds to be played on the incoming submunition
Return Value:
Boolean

Examples

Example 1:
[BIS_Player, "G_40mm_HEDP", 100, [4,10], 10] spawn BIS_fnc_fireSupportCluster;
Example 2:
[BIS_Victim,"G_40mm_HEDP", 100, [5,25], 10, { dayTime > 20 }, 75, 500, 150, ["shell1", "shell2"]] spawn BIS_fnc_fireSupportCluster;
Example 3:
["BIS_mrkTargetArea", "", 100, [4,10], 10, { BIS_Player distance BIS_EscapeZone < 100 }] spawn BIS_fnc_fireSupportCluster;

Additional Information

See also:
BIS_fnc_fireSupport BIS_fnc_fireSupportVirtual

Notes

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