join: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.34


|1.34|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Join all units in the array to given group. Notes: Total number of group members must not exceed 12 (in OFP!). This function is unsupported in MP in version 1.33 and before, now it has to be executed where the given unit is local. |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| unitArray '''join''' group |= Syntax
|game6= tkoh
|version6= 1.00


|p1= unitArray: [[Array]] |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= group: [[Object]] or [[Group]] |= Parameter 2
|arg= global


| [[Nothing]] |= Return value
|eff= global
____________________________________________________________________________________________
 
|x1= <code>[unitOne, unitTwo] join [[player]]</code> |= Example 1
____________________________________________________________________________________________


| [[group]], [[leader]] |= See also
|gr1= Groups


}}
|descr= {{{!}} class{{=}}"wikitable" style{{=}}"float: right; font-size: 0.9em; margin: 0 0 0.5em 1.5em"
! colspan{{=}}"2" {{!}} Maximum number of<br>units per group
{{!}}-
{{!}} {{ofp}} {{!}}{{!}} 12
{{!}}-
{{!}} Later titles {{!}}{{!}} 10000+
{{!}}}
Joins units into a given [[Group]].
 
To make a unit leave its current group, join it into [[grpNull]] (e.g. <sqf inline>[MyUnit] join grpNull</sqf>) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.
 
|s1= unitArray [[join]] group


<h3 style="display:none">Notes</h3>
|p1= unitArray: [[Array]] - units to join group
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 21:37</dd>
|p2= group: [[Group]] or [[Object]]
<dt class="note">'''[[User:Pavka|Pavka]]'''</dt><dd class="note">If you want to detach somebody from his group then "join" him to [[grpNull]].


<code>[[Array]] join grpNull</code>
|r1= [[Nothing]]
</dd>


<!-- Note Section END -->
|x1= <sqf>[_unitOne, _unitTwo] join player;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>[_unitOne, _unitTwo] join (group player);</sqf>


[[Category:Scripting Commands|JOIN]]
|seealso= [[joinAs]] [[joinAsSilent]] [[joinSilent]] [[group]] [[leader]] [[doFollow]]
[[Category:Scripting Commands OFP 1.96|JOIN]]
}}
[[Category:Scripting Commands OFP 1.46|JOIN]]
[[Category:Scripting Commands ArmA|JOIN]]

Latest revision as of 19:39, 14 October 2022

Hover & click on the images for description

Description

Description:
Maximum number of
units per group
Operation Flashpoint 12
Later titles 10000+

Joins units into a given Group.

To make a unit leave its current group, join it into grpNull (e.g. [MyUnit] join grpNull) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAs joinAsSilent joinSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note