showCinemaBorder: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Camera Control
|gr1= Camera Control


| Forces drawing of cinema borders when using custom camera [[camCreate]]. This is normally used in cutscenes to indicate player has no control.
|descr= Forces drawing of cinema borders when using custom camera [[camCreate]]. This is normally used in cutscenes to indicate player has no control.


| '''showCinemaBorder''' show
|s1= [[showCinemaBorder]] show


|p1= show: [[Boolean]]
|p1= show: [[Boolean]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[showCinemaBorder]] [[false]];</code>
|x1= <sqf>showCinemaBorder false;</sqf>


|seealso= [[showHUD]]
|seealso= [[showHUD]]
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<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on 13 October 2007 - 15:20 (CEST)</dd>
<dd class="notedate">Posted on 13 October 2007 - 15:20 (CEST)</dd>
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</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 14:10, 5 May 2022

Hover & click on the images for description

Description

Description:
Forces drawing of cinema borders when using custom camera camCreate. This is normally used in cutscenes to indicate player has no control.
Groups:
Camera Control

Syntax

Syntax:
showCinemaBorder show
Parameters:
show: Boolean
Return Value:
Nothing

Examples

Example 1:
showCinemaBorder false;

Additional Information

See also:
showHUD

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 13 October 2007 - 15:20 (CEST)
Crowe
This command does only work when Mission is started. Use waitUntil {time > 0}; to be sure it works.