showHUD

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Introduced with Arma 2 version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Enable / disable showing of HUD. Defines visibility of weapon crosshair and any informational tags that appear when pointing the weapon at an object as well as availability of the default action menu. Unfortunately, it also hides icons drawn with drawIcon3D.

Appearance of HUD can also be controlled with showHUD param in description.ext. NOTE: As of Arma 3 v1.49.131879 there is a showHUD[] array param, that is identical in format to the extended showHUD command. When showHUD[] array param is present in description.ext, it will disable showHUD command entirely, allowing mission makers to permanently alter visibility of some HUD elements.

Syntax

Syntax:
showHUD enable
Parameters:
enable: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
showHUD [hud, info, radar, compass, direction, menu, group, cursors, panels]
Parameters:
[hud, info, radar, compass, direction, menu, group, cursors, panels]: Array
hud: Boolean - show scripted HUD (same as normal showHUD true/false)
info: Boolean - show vehicle + soldier info (hides weapon info from the HUD as well)
radar: Boolean - show vehicle radar
compass: Boolean - show vehicle compass
direction: Boolean - show tank direction indicator (not present in vanilla Arma 3)
menu: Boolean - show commanding menu (hides HC related menus)
group: Boolean - show group info bar (hides squad leader info bar)
cursors: Boolean - show HUD weapon cursors (connected with scripted HUD)
panels: Boolean - show vehicle panels
Return Value:
Nothing

Examples

Example 1:
showHUD false;
Example 2:
Hide vehicle radar and compass:showHUD [true,true,false,false,true,true,true,true];
Example 3:
Check if HUD visibility is hardcoded in mission config and showHUD command is overriden:_disabledShowHUD = isArray (missionConfigFile >> "showHUD");

Additional Information

Multiplayer:
-
See also:
shownHUDshowCinemaBordershowSubtitlesshowWatchshowRadioshowMapshowGPSshowCompassshowPad, actionIDsactionParamsaddActionsetUserActionTextinGameUISetEventHandlerinputActionremoveActionremoveAllActionsaction

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on August 17, 2015 - 17:08 (UTC)
Killzone Kid
Last param, "cursors" controls visibility of the action menu as well as weapon cursors. However if 1st param "hud" hides and disables action menu, last param "cursors" only hides it. So you get invisible action menu that is fully operational. inGameUISetEventHandler will still fire on interaction, giving the information about selected item on the action menu even if you cannot see it. Unfortunately it also hides icons drawn with drawIcon3D.