inRangeOfArtillery: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|0.50 | |version1= 0.50 | ||
|arg= global | |arg= global | ||
|gr1= Artillery | |gr1= Artillery | ||
| Returns true if all given units are able to fire at given position with given magazineType. | |descr= Returns true if all given units are able to fire at given position with given magazineType. | ||
| pos | |s1= pos [[inRangeOfArtillery]] [units, magazineType] | ||
|p1= pos: [[Position]] | |p1= pos: [[Position]] | ||
|p2= | |p2= units: [[Array]] of [[Object]]s - array of units. | ||
|p3= | |p3= magazineType: [[String]] - '''case-sensitive''' | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_isInRange = getMarkerPos "myTarget" inRangeOfArtillery [[myArty], "32Rnd_155mm_Mo_shells"];</sqf> | ||
|seealso= [[getArtilleryAmmo]] | |seealso= [[getArtilleryAmmo]] [[commandArtilleryFire]] [[doArtilleryFire]] [[enableEngineArtillery]] [[getArtilleryComputerSettings]] [[shownArtilleryComputer]] [[getArtilleryETA]] | ||
}} | }} | ||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20150710194600 | |||
|text= Using an empty artillery vehicle will return false. | |||
}} | |||
Using an empty artillery vehicle will return false. | |||
Latest revision as of 10:25, 28 September 2023
Description
- Description:
- Returns true if all given units are able to fire at given position with given magazineType.
- Groups:
- Artillery
Syntax
- Syntax:
- pos inRangeOfArtillery [units, magazineType]
- Parameters:
- pos: Position
- units: Array of Objects - array of units.
- magazineType: String - case-sensitive
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- getArtilleryAmmo commandArtilleryFire doArtilleryFire enableEngineArtillery getArtilleryComputerSettings shownArtilleryComputer getArtilleryETA
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 10, 2015 - 19:46 (UTC)
- Using an empty artillery vehicle will return false.