BIS fnc unitPlaySimple: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] spawn ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)") |
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{{RV|type=function | {{RV|type=function | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1.50 | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= Scenes | |gr1= Scenes | ||
| Plays back input movement data on input unit. Simplified. | |descr= Plays back input movement data on input unit. Simplified. | ||
|s1=[unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn [[BIS_fnc_unitPlaySimple]] | |s1= [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn [[BIS_fnc_unitPlaySimple]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - unit to play movement data on | ||
|p2= data: [[Array]] - | |p2= data: [[Array]] - movement data to use | ||
|p3= varDone: [[Array]] - (Optional, default []) | |p3= varDone: [[Array]] - (Optional, default <sqf inline>[]</sqf>) variable to set on specified Object once playback has finished in format: | ||
*0: [[Object]], [[Group]] or [[Namespace]] - | * 0: [[Object]], [[Group]] or [[Namespace]] - target | ||
*1: [[String]] - | * 1: [[String]] - variable name | ||
|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) | |p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move | ||
|p5= debug: [[Boolean]] - (Optional, default [[false]] | |p5= debug: [[Boolean]] - (Optional, default [[false]] whether to give debug information on played frames per second | ||
|p6= sleep: [[Number]] - (Optional, default 0) | |p6= sleep: [[Number]] - (Optional, default 0) time to sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds. | ||
|p7= skipTime: [[Number]] - (Optional, default 0) | |p7= skipTime: [[Number]] - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start. | ||
| [[Script]] - | |r1= [[Script Handle]] - script handle | ||
|exec= spawn | |exec= spawn | ||
|x1= < | |x1= <sqf> | ||
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], | private _capturedData = [[0, [8208.26, 1953.13, 296.04], 67]]; | ||
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] spawn BIS_fnc_unitPlaySimple; | |||
</sqf> | |||
|seealso= [[BIS_fnc_unitCaptureFiring]] | |seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitPlay]] [[BIS_fnc_unitCapture]] | ||
}} | }} | ||
Latest revision as of 18:09, 8 November 2023
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn BIS_fnc_unitPlaySimple
- Parameters:
- unit: Object - unit to play movement data on
- data: Array - movement data to use
- varDone: Array - (Optional, default []) variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- debug: Boolean - (Optional, default false whether to give debug information on played frames per second
- sleep: Number - (Optional, default 0) time to sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.
- skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Script Handle - script handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay BIS_fnc_unitCapture
Notes
-
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