BIS fnc unitPlay: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1.50 | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= Scenes | |gr1= Scenes | ||
| Plays back input movement data on input unit | |descr= Plays back input movement data on input unit. | ||
|s1=[unit, data, varDone, | |s1= [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - unit to play movement data on | ||
|p2= data: [[Array]] - | |p2= data: [[Array]] - movement data recorder by [[BIS_fnc_unitCapture]] | ||
|p3= varDone: [[Array]] - (Optional, default []) | |p3= varDone: [[Array]] - (Optional, default <sqf inline>[]</sqf>) variable to set on specified Object once playback has finished in format: | ||
*0: [[Object]] - Target object | * 0: [[Object]] - Target object | ||
*1: [[String]] - Variable name | * 1: [[String]] - Variable name | ||
|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) | |p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move | ||
|p5= obsolete_1: [[Nothing]] - | |p5= obsolete_1: [[Nothing]] - obsolete param, preserved because of backward compatibility | ||
|p6= obsolete_2: [[Nothing]] - | |p6= obsolete_2: [[Nothing]] - obsolete param, preserved because of backward compatibility | ||
|p7= skipTime: [[Number]] - (Optional, default 0) | |p7= skipTime: [[Number]] - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start. | ||
| [[Boolean]] - | |r1= [[Boolean]] - always [[true]] | ||
|exec= spawn | |exec= spawn | ||
|x1= < | |x1= <sqf>[vehicle player, _unitCaptureData] spawn BIS_fnc_unitPlay</sqf> | ||
|seealso= [[BIS_fnc_unitCaptureFiring]] | |seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] | ||
}} | }} | ||
Latest revision as of 18:09, 8 November 2023
Description
Syntax
- Syntax:
- [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
- Parameters:
- unit: Object - unit to play movement data on
- data: Array - movement data recorder by BIS_fnc_unitCapture
- varDone: Array - (Optional, default []) variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
- obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
- skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Boolean - always true
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture
Notes
-
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