getPosWorldVisual: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.96
|1.96


|arg= global
|arg= global
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|gr2= Render Time Scope
|gr2= Render Time Scope


| Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.
|descr= Returns the provided object's, model centre position in render version in format [[Position#PositionASL|PositionASL]], rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.


|s1= [[getPosWorldVisual]] object
|s1= [[getPosWorldVisual]] object


|p1= object: [[Object]];
|p1= object: [[Object]]


|r1= [[Array]] - format [[PositionWorld]] in render scope
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]  - '''the model centre'''<nowiki/>'s position (see [[getPosWorld]]) in render scope


|x1= <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code>
|x1= <sqf>_obj setPosWorld getPosWorldVisual _obj;</sqf>


|x2= <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code>
|x2= <sqf>_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; // true</sqf>


|x3= Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code>
|x3= <sqf>private _waveHeight = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;</sqf>


|seealso= [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]]
|seealso= [[getPosWorld]] [[setPosWorld]] [[visiblePosition]] [[getPosATLVisual]] [[getPosASLVisual]] [[visiblePositionASL]] [[modelToWorldVisual]] [[modelToWorldVisualWorld]]
}}
}}

Latest revision as of 21:29, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns the provided object's, model centre position in render version in format PositionASL, rather than transformed boundingCenter or LandContact vertices.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosWorldVisual object
Parameters:
object: Object
Return Value:
Array format PositionASL - the model centre's position (see getPosWorld) in render scope

Examples

Example 1:
_obj setPosWorld getPosWorldVisual _obj;
Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; // true
Example 3:
private _waveHeight = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;

Additional Information

See also:
getPosWorld setPosWorld visiblePosition getPosATLVisual getPosASLVisual visiblePositionASL modelToWorldVisual modelToWorldVisualWorld

Notes

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