glanceAt: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
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{{RV|type=command
{{RV|type=command


| ofpe
|game1= ofpe
| 1.00
|version1= 1.00


|game2= arma1
|game2= arma1
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|gr1= Unit Control
|gr1= Unit Control


| Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.
|descr= Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.


How frequently the unit(s) is/are glancing there depends on behaviour.
How frequently the unit(s) is/are glancing there depends on behaviour.


|s1= unit(s) '''glanceAt''' position
|s1= unit(s) [[glanceAt]] position


|p1= unit(s): [[Object]] or [[Array]]
|p1= unit(s): [[Object]] or [[Array]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code>
|x1= <sqf>_someSoldier glanceAt _otherSoldier;</sqf>
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code>
|x2= <sqf>[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";</sqf>


|seealso= [[lookAt]], [[commandWatch]], [[doWatch]]
|seealso= [[lookAt]] [[commandWatch]] [[doWatch]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 22:43, 28 June 2022

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
Groups:
Unit Control

Syntax

Syntax:
unit(s) glanceAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier glanceAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";

Additional Information

See also:
lookAt commandWatch doWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note