glanceAt: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
||
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| ofpe | |game1= ofpe | ||
| 1.00 | |version1= 1.00 | ||
|game2= arma1 | |game2= arma1 | ||
Line 21: | Line 21: | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully. | |descr= Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully. | ||
How frequently the unit(s) is/are glancing there depends on behaviour. | How frequently the unit(s) is/are glancing there depends on behaviour. | ||
|s1= | |s1= unit(s) [[glanceAt]] position | ||
|p1= unit(s): [[Object]] or [[Array]] | |p1= unit(s): [[Object]] or [[Array]] | ||
Line 33: | Line 33: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_someSoldier glanceAt _otherSoldier;</sqf> | ||
|x2= < | |x2= <sqf>[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";</sqf> | ||
|seealso= [[lookAt]] | |seealso= [[lookAt]] [[commandWatch]] [[doWatch]] | ||
}} | }} | ||
Latest revision as of 22:43, 28 June 2022
Description
- Description:
- Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) glanceAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
- _someSoldier glanceAt _otherSoldier;
- Example 2:
Additional Information
- See also:
- lookAt commandWatch doWatch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control