setViewDistance: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Fix) |
||
(78 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|eff= local | |||
|gr1= System | |||
|gr2= Environment | |||
''' | |descr= Set rendering distance. Setting view distance to <= 0 resets the value to the client's options (set in {{hl|Options → Video → General → Visibility → Overall}}). | ||
{{Feature|informative|In previous versions, client's max view distance was limited by the server's view distance.}} | |||
{{Feature|important| | |||
View distance also defines the maximum distance between a unit and any other unit they can [[knowsAbout|know about]]. | |||
Higher view distance will involve more AI simulation cycles for every unit, which causes low performance. See [[Arma 3: Performance Optimisation]]. | |||
}} | |||
{{{!}} class="wikitable" | |||
! Game | |||
! min. scripted | |||
! min. UI | |||
! default | |||
! max. UI | |||
! max. scripted | |||
{{!}}- | |||
{{!}} {{arma3}} | |||
{{!}} 200 | |||
{{!}} 500 | |||
{{!}} '''1600''' | |||
{{!}} 12000 | |||
{{!}} 40000 | |||
{{!}}- | |||
{{!}} {{arma2oa}} | |||
{{!}} 200 | |||
{{!}} 500 | |||
{{!}} '''2500''' | |||
{{!}} 10000 | |||
{{!}} 15000 | |||
{{!}}- | |||
{{!}} {{arma2}} | |||
{{!}} 200 | |||
{{!}} 500 | |||
{{!}} '''3000''' | |||
{{!}} 10000 | |||
{{!}} 15000 | |||
{{!}}- | |||
{{!}} {{arma1}} | |||
{{!}} 200 | |||
{{!}} 500 | |||
{{!}} '''1200''' | |||
{{!}} 10000 | |||
{{!}} 15000 | |||
{{!}}- | |||
{{!}} {{ofp}} | |||
{{!}} 500 | |||
{{!}} 500 | |||
{{!}} '''900''' | |||
{{!}} 5000 | |||
{{!}} 5000 | |||
{{!}}} | |||
|s1= [[setViewDistance]] distance | |||
|p1= distance: [[Number]] - distance in metres; {{GVI|arma3|1.00|size= 0.75}} a negative value resets the view distance to user video setting | |||
|r1= [[Nothing]] | |||
|x1= <sqf>setViewDistance 2250;</sqf> | |||
|x2= <sqf>setViewDistance -1; // reset view distance in Arma 3</sqf> | |||
|seealso= [[viewDistance]] [[setDetailMapBlendPars]] [[setTerrainGrid]] [[getObjectViewDistance]] [[setObjectViewDistance]] | |||
}} |
Latest revision as of 18:28, 25 May 2024
Description
- Description:
- Set rendering distance. Setting view distance to <= 0 resets the value to the client's options (set in Options → Video → General → Visibility → Overall).
Game min. scripted min. UI default max. UI max. scripted Arma 3 200 500 1600 12000 40000 Arma 2: Operation Arrowhead 200 500 2500 10000 15000 Arma 2 200 500 3000 10000 15000 Armed Assault 200 500 1200 10000 15000 Operation Flashpoint 500 500 900 5000 5000 - Groups:
- SystemEnvironment
Syntax
- Syntax:
- setViewDistance distance
- Parameters:
- distance: Number - distance in metres; 1.00 a negative value resets the view distance to user video setting
- Return Value:
- Nothing
Examples
- Example 1:
- setViewDistance 2250;
- Example 2:
- setViewDistance -1; // reset view distance in Arma 3
Additional Information
- See also:
- viewDistance setDetailMapBlendPars setTerrainGrid getObjectViewDistance setObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System
- Command Group: Environment
- Scripting Commands: Local Effect