someAmmo: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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|gr1= Unit Inventory
|gr1= Unit Inventory


| Check if unit has some ammo.
|descr= Check if unit has some ammo.


|s1= '''someAmmo''' unitName
|s1= [[someAmmo]] unitName


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]


|r1=[[Boolean]]
|r1= [[Boolean]]


|x1= <code>? [[not]] (someAmmo _loon1) : [[hint]] "Loon1 is out of ammo!"</code>
|x1= <sqs>? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"</sqs>


|seealso= [[ammo]], [[magazines]]
|x2= <sqf>if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };</sqf>
 
|seealso= [[ammo]] [[magazines]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 19:01, 24 February 2023

Hover & click on the images for description

Description

Description:
Check if unit has some ammo.
Groups:
Unit Inventory

Syntax

Syntax:
someAmmo unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
? not (someAmmo _loon1) : hint "Loon1 is out of ammo!"
Example 2:
if (not someAmmo _loon1) then { hint "Loon1 is out of ammo!" };

Additional Information

See also:
ammo magazines

Notes

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Only post proven facts here! Add Note