BIS fnc unitCapture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
m (Some wiki formatting)
 
(14 intermediate revisions by 2 users not shown)
Line 2: Line 2:


|game1= arma2oa
|game1= arma2oa
|version1= 1.51
|version1= 1.50


|game2= tkoh
|game2= tkoh
Line 13: Line 13:


|descr= Records movement data of input unit over a specified period of time. Simplified.
|descr= Records movement data of input unit over a specified period of time. Simplified.
Pressing the {{KeyboardShortcut|Esc}} key, the duration ending, or the unit dying ends the recording.<br>
Pressing the {{Controls|Esc}} key, the duration ending, or the unit dying ends the recording.<br>
Copies to clipboard an [[Array]] in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame.
Copies to clipboard an [[Array]] in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame.


Line 24: Line 24:
|p3= FPS: [[Number]] - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
|p3= FPS: [[Number]] - (Optional, default 20) frames recorded per second (default 20). Range is 1..100


|p4= Firing: [[Boolean]] - (Optional, default [[false]]) if set to [[true]], will record the input unit's weapon fire data as well
|p4= firing: [[Boolean]] - (Optional, default [[false]]) if set to [[true]], will record the input unit's weapon fire data as well


|p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time
|p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time


|r1= [[Script (Handle)|Script handle]]
|r1= [[Script Handle]]


|exec= spawn
|exec= spawn


|x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[BIS_fnc_unitCapture]];</code>
|x1= <sqf>[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;</sqf>


|seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitPlay]]
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitPlay]] [[BIS_fnc_scriptedMove]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Benargee
<dt></dt>
|timestamp= 20140929213100
<dd class="notedate">Posted on September 29, 2014 - 21:31 (UTC)</dd>
|text= Video Tutorial by '''{{Link|https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA|TheJserver}}'''<br>
<dt class="note">[[User:Benargee|Benargee]]</dt>
{{GVI|arma2oa|1.56}} '''Part 1:''' {{Link|https://www.youtube.com/watch?v{{=}}ryB20wQhSr0}}<br>
<dd class="note">
{{GVI|arma2oa|1.56}} '''Part 2:''' {{Link|https://www.youtube.com/watch?v{{=}}ePszdYfMRvc}}<br>
Video Tutorial by '''[https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA TheJserver]'''<br>
''Works exactly the same in {{arma3}} in my experience.''
{{GVI|arma 2 oa|1.56}} '''Part 1:''' https://www.youtube.com/watch?v=ryB20wQhSr0<br>
}}
{{GVI|arma 2 oa|1.56}} '''Part 2:''' https://www.youtube.com/watch?v=ePszdYfMRvc<br>
''Works exactly the same in Arma 3 in my experience.''
</dd>
 
</dl>

Latest revision as of 10:41, 8 November 2023

Hover & click on the images for description

Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
Parameters:
unit: Object - unit from which to capture movement data
duration: Number - capture's maximum duration
FPS: Number - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
firing: Boolean - (Optional, default false) if set to true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) starting time offset for the frame time
Return Value:
Script Handle

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay BIS_fnc_scriptedMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Sep 29, 2014 - 21:31 (UTC)
Video Tutorial by TheJserver
A2 OA Logo.png1.56 Part 1: [1]
A2 OA Logo.png1.56 Part 2: [2]
Works exactly the same in Arma 3 in my experience.