BIS fnc fireSupportVirtual: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Supports
|gr1= Supports
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|descr= Fires virtual mortar/artillery fire support.
|descr= Fires virtual mortar/artillery fire support.


|s1=[target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn [[BIS_fnc_fireSupportVirtual]]
|s1= [target, ammo, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn [[BIS_fnc_fireSupportVirtual]]


|p1= target: [[Position]], [[Object]] or [[String]] - Target position, can be object, position or marker name
|p1= target: [[Position]], [[Object]] or [[String]] - target position, can be object, position or marker name


|p2= mag: [[String]] - (Optional, default "Sh_82mm_AMOS") magazine (if left empty, first available magazine will be used)
|p2= ammo: [[String]] - (Optional, default "Sh_82mm_AMOS") ammunition to be used (if left empty, {{hl|Sh_82mm_AMOS}} ammunition will be used)


|p3= radius: [[Number]] - (Optional, default 100) radius of target area in meters
|p3= radius: [[Number]] - (Optional, default 100) radius of target area in meters
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* [[Number]] - Precise delay
* [[Number]] - Precise delay


|p6= conditionEnd: [[Code]] - (Optional, default {{ic|{ [[false]] }<nowiki/>}}) Condition to end bombardment before all rounds are fired
|p6= conditionEnd: [[Code]] - (Optional, default <sqf inline>{ false }</sqf>) condition to end bombardment before all rounds are fired


|p7= safezone: [[Number]] - (Optional, default 0) Safezone radius - minimal distance from the target position where shells may be directed at
|p7= safezone: [[Number]] - (Optional, default 0) safezone radius - minimal distance from the target position where shells may be directed at


|p8= alt: [[Number]] - (Optional, default 250) Altitude where the shell will be created
|p8= alt: [[Number]] - (Optional, default 250) altitude where the shell will be created


|p9= speed: [[Number]] - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
|p9= speed: [[Number]] - (Optional, default 150) descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly


|p10= sounds: [[Array]] of [[String|strings]] - (Optional, default [""]) Sounds to be played on the incoming shell
|p10= sounds: [[Array]] of [[String]]s - (Optional, default [""]) sounds to be played on the incoming shell


|r1=[[Boolean]] - [[true]] if successful
|r1= [[Boolean]] - [[true]] if successful


|x1= <code>[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code>
|x1= <sqf>[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;</sqf>


|x2= <code><nowiki>[</nowiki>[3600, 3600, 0], [[nil]], 100, 24, 10] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code>
|x2= <sqf>[[3600, 3600, 0], nil, 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;</sqf>


|x3= <code>[BIS_Player, [[nil]], 100, 24, 10, {[[daytime]] > 20}, 50] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code>
|x3= <sqf>[BIS_Player, nil, 100, 24, 10, {dayTime > 20}, 50] spawn BIS_fnc_fireSupportVirtual;</sqf>


|exec= spawn
|exec= spawn


|seealso= [[BIS_fnc_fireSupport]], [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupport]]
|seealso= [[BIS_fnc_fireSupport]] [[BIS_fnc_fireSupportCluster]] [[BIS_fnc_fire]] [[BIS_fnc_fireSupport]]
}}
}}

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Fires virtual mortar/artillery fire support.
Execution:
spawn
Groups:
Supports

Syntax

Syntax:
[target, ammo, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn BIS_fnc_fireSupportVirtual
Parameters:
target: Position, Object or String - target position, can be object, position or marker name
ammo: String - (Optional, default "Sh_82mm_AMOS") ammunition to be used (if left empty, Sh_82mm_AMOS ammunition will be used)
radius: Number - (Optional, default 100) radius of target area in meters
rounds: Number - (Optional, default 10) number of rounds to be fired
delay: Array or Number - (Optional, default 10) delay between rounds
conditionEnd: Code - (Optional, default { false }) condition to end bombardment before all rounds are fired
safezone: Number - (Optional, default 0) safezone radius - minimal distance from the target position where shells may be directed at
alt: Number - (Optional, default 250) altitude where the shell will be created
speed: Number - (Optional, default 150) descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
sounds: Array of Strings - (Optional, default [""]) sounds to be played on the incoming shell
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
Example 2:
[[3600, 3600, 0], nil, 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
Example 3:
[BIS_Player, nil, 100, 24, 10, {dayTime > 20}, 50] spawn BIS_fnc_fireSupportVirtual;

Additional Information

See also:
BIS_fnc_fireSupport BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupport

Notes

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