BIS fnc door: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-z ])" to "$1 - p$2")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Scripts
|gr1= Scripts
Line 13: Line 12:
|descr= Changes animation phase of given door.
|descr= Changes animation phase of given door.


|s1=[building, doorIndex, animationPhase] call [[BIS_fnc_door]]
|s1= [building, doorIndex, animationPhase] call [[BIS_fnc_door]]


|p1= building: [[Object]] - Building
|p1= building: [[Object]] - building


|p2= doorIndex: [[Number]] - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
|p2= doorIndex: [[Number]] - index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"


|p3= animationPhase: [[Number]] - Phase of the animation, see [[animateSource]] for more information
|p3= animationPhase: [[Number]] - phase of the animation, see [[animateSource]] for more information
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[_building, 5, 1] [[call]] [[BIS_fnc_door]];</code>
|x1= <sqf>[_building, 5, 1] call BIS_fnc_door;</sqf>


|seealso= [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]]
|seealso= [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]]
}}
}}

Latest revision as of 15:46, 8 November 2023

Hover & click on the images for description

Description

Description:
Changes animation phase of given door.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[building, doorIndex, animationPhase] call BIS_fnc_door
Parameters:
building: Object - building
doorIndex: Number - index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
animationPhase: Number - phase of the animation, see animateSource for more information
Return Value:
Nothing

Examples

Example 1:
[_building, 5, 1] call BIS_fnc_door;

Additional Information

See also:
BIS_fnc_doorOpen BIS_fnc_doorNoHandleOpen BIS_fnc_doorClose

Notes

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