BIS fnc sceneSetAnimationsForGroup: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
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|descr= Plays a range of animations for a specific set of units, intended for use during cutscenes.
|descr= Plays a range of animations for a specific set of units, intended for use during cutscenes.


|s1= param call [[BIS_fnc_sceneSetAnimationsForGroup]]
|s1= param call [[BIS_fnc_sceneSetAnimationsForGroup]]


|p1= [[Array]] - Units that should play animations.
|p1= [[Array]] - units that should play animations.
|p2= [[Array]] - Array of animation names (in format [[String]]) to play.
|p2= [[Array]] - array of animation names (in format [[String]]) to play.


|r1=[[Boolean]] - Returns true if all animations started.
|r1= [[Boolean]] - returns true if all animations started.


|x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code>
|x1= <sqf>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;</sqf>
 
|seealso=
}}
}}
[[Category:{{Name|arma2}}: Functions|{{uc:sceneSetAnimationsForGroup}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneSetAnimationsForGroup}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneSetAnimationsForGroup}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneSetAnimationsForGroup}}]]

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays a range of animations for a specific set of units, intended for use during cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetAnimationsForGroup
Parameters:
Array - units that should play animations.
Array - array of animation names (in format String) to play.
Return Value:
Boolean - returns true if all animations started.

Examples

Example 1:
private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

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