vectorWorldToModelVisual: Difference between revisions
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|descr= Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. | |descr= Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will be [[vectorMultiply|divided]] by the object scale.}} | |||
|s1= | |s1= object [[vectorWorldToModelVisual]] worldDir | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
Line 18: | Line 19: | ||
|x1= Convert world space vector [0,-10,4] to model space of object _airplane: | |x1= Convert world space vector [0,-10,4] to model space of object _airplane: | ||
< | <sqf>private _vector = _airplane vectorWorldToModelVisual [0,-10,4];</sqf> | ||
|seealso= [[addForce]] | |seealso= [[addForce]] [[worldToModelVisual]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]] | ||
}} | }} |
Latest revision as of 20:56, 7 May 2022
Description
- Description:
- Converts vector direction from world to model space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorWorldToModelVisual worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
Additional Information
- See also:
- addForce worldToModelVisual addTorque vectorModelToWorld vectorModelToWorldVisual vectorWorldToModel
Notes
-
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