lifeState: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma2 |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 18: | Line 18: | ||
|descr= Returns the life state of the given unit. | |descr= Returns the life state of the given unit. | ||
{{{!}} | {{{!}} class="wikitable" | ||
! {{arma2}} | ! {{arma2}} | ||
! {{arma3}} | ! {{arma3}} | ||
Line 38: | Line 38: | ||
{{!}}} | {{!}}} | ||
{{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when | {{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when <sqf inline>damage aliveUnit >= 0.1</sqf> (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"|Threshold}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | ||
|s1= | |s1= [[lifeState]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 46: | Line 46: | ||
|r1= [[String]] | |r1= [[String]] | ||
|x1= < | |x1= <sqf>private _lifeState = lifeState player;</sqf> | ||
|seealso= [[setUnconscious]] | |seealso= [[setUnconscious]] [[incapacitatedState]] | ||
}} | }} | ||
Latest revision as of 13:23, 27 July 2022
Description
- Description:
- Returns the life state of the given unit.
Arma 2 Arma 3 - "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- setUnconscious incapacitatedState
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note