BIS fnc sceneGetObjects: Difference between revisions

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m (Text replacement - "\|game1= arma2 \|version1= 1\.([0-9]{2}) " to "|game1= arma2 |version1= 1.$1 |game2= arma2oa |version3= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "{{Feature|Warning|" to "{{Feature|warning|")
 
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|game2= arma2oa
|game2= arma2oa
|version3= 1.50
|version2= 1.50


|game3= tkoh
|game3= tkoh
Line 17: Line 17:
|gr2= Scenes
|gr2= Scenes


|descr= {{Feature|Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{ic|[centrum]}} instead of {{ic|[_centrum]}} )}}
|descr= {{Feature|warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{hl|[centrum]}} instead of {{hl|[_centrum]}}).}}
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br>
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br>
Result is to format:
Result is to format:
<code>[
<sqf>[
{{cc|11 elements for one object}}
// 11 elements for one object
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
(…)
// ...
]</code>
]</sqf>
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}


Line 36: Line 36:
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])


|r1= [[Script (Handle)|Script handle]]
|r1= [[Script Handle]]


|x1= <code>[<nowiki/>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code>
|x1= <sqf>[player, 20, "Car"] call BIS_fnc_sceneGetObjects;</sqf>


|seealso= [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
|seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]
}}
}}
[[Category:{{Name|arma2}}: Functions|{{uc:sceneGetObjects}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneGetObjects}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneGetObjects}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneGetObjects}}]]

Latest revision as of 00:25, 2 February 2024

Hover & click on the images for description

Description

Description:
This function is broken (at least in Arma 3) as it has a typo, displaying an error on each use! (typo line 63, [centrum] instead of [_centrum]).

This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:

[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, // ... ]

Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
[centre, radius, type] call BIS_fnc_sceneGetObjects
Parameters:
centre: Object or String - object or marker name - NOT a Position
radius: Number - (Optional, default 20)
type: String - (Optional, default "All") - objects type (see nearestObjects)
Return Value:
Script Handle

Examples

Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;

Additional Information

See also:
BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note