surfaceNormal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Positions | |gr1= Positions | ||
|descr= Returns {{ | |descr= Returns terrain's {{Link|https://en.wikipedia.org/wiki/Normal_(geometry)|surface normal}} on given position. | ||
|s1= | |s1= [[surfaceNormal]] position | ||
|p1= position: [[Array]] | |p1= position: [[Array]] format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - when using [[Position#Introduction|Position3D]], Z is ignored | ||
|r1= [[Array]] | |r1= [[Array]] format [[Vector3D]] | ||
|x1= < | |x1= <sqf>_normal = surfaceNormal [300, 500];</sqf> | ||
|x2= < | |x2= <sqf>_normal = surfaceNormal getPosASL player;</sqf> | ||
|seealso= [[setVectorUp]] | |seealso= [[setVectorUp]] [[surfaceIsWater]] [[surfaceType]] | ||
}} | }} | ||
Latest revision as of 14:24, 8 November 2023
Description
- Description:
- Returns terrain's surface normal on given position.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceNormal position
- Parameters:
- position: Array format Position2D or Position3D - when using Position3D, Z is ignored
- Return Value:
- Array format Vector3D
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setVectorUp surfaceIsWater surfaceType
Notes
-
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