BIS fnc unitPlayFiring: Difference between revisions
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|descr= Plays back input weapon fire data on input unit. | |descr= Plays back input weapon fire data on input unit. | ||
|s1=[unit, data, stateIgnore] spawn [[BIS_fnc_unitPlayFiring]] | |s1= [unit, data, stateIgnore] spawn [[BIS_fnc_unitPlayFiring]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - unit to play weapon fire data on | ||
|p2= data: [[Array]] - | |p2= data: [[Array]] - firing data to use [[BIS_fnc_unitCaptureFiring]] | ||
|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) | |p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move | ||
|r1=[[Script]] | |r1= [[Script Handle]] | ||
|exec= spawn | |exec= spawn | ||
|x1= < | |x1= <sqf> | ||
[ BIS_Vehicle, _capturedData, | private _capturedFireData = [[2.135, "GAU8", "<NULL-object>"]]; | ||
[BIS_Vehicle, _capturedData, true] spawn BIS_fnc_unitPlayFiring; | |||
</sqf> | |||
|seealso= [[BIS_fnc_unitCaptureFiring]] | |seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]] | ||
}} | }} | ||
Latest revision as of 09:44, 29 December 2022
Description
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
- Parameters:
- unit: Object - unit to play weapon fire data on
- data: Array - firing data to use BIS_fnc_unitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitCapture BIS_fnc_unitPlay
Notes
-
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