BIS fnc kbCreateDummy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|+$" to "")
m (Some wiki formatting)
 
(5 intermediate revisions by the same user not shown)
Line 11: Line 11:
|descr= Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one.
|descr= Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one.


|s1= dummyVarName call [[BIS_fnc_kbCreateDummy]]
|s1= dummyVarName call [[BIS_fnc_kbCreateDummy]]


|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity.
|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity.
Line 17: Line 17:
|r1= [[Object]] - dummy speaker game logic
|r1= [[Object]] - dummy speaker game logic


|x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code>
|x1= <sqf>private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now</sqf>


|x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code>
|x2= <sqf>private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities</sqf>


|seealso= [[Conversations]]
|seealso= [[Conversations]]
}}
}}

Latest revision as of 22:35, 12 July 2022

Hover & click on the images for description

Description

Description:
Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
dummyVarName call BIS_fnc_kbCreateDummy
Parameters:
dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
Return Value:
Object - dummy speaker game logic

Examples

Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities

Additional Information

See also:
Conversations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note