BIS fnc sceneSetBehaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2") |
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|s1= param call [[BIS_fnc_sceneSetBehaviour]] | |s1= param call [[BIS_fnc_sceneSetBehaviour]] | ||
|p1= [[String]] - | |p1= [[String]] - string to toggle AI ("enableAI","disableAI") | ||
|p2= [[Array]] - AI units that should be affected by function. | |p2= [[Array]] - AI units that should be affected by function. | ||
Line 25: | Line 25: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;</sqf> | ||
|seealso= [[disableAI]] | |seealso= [[disableAI]] [[enableAI]] [[enableSimulation]] | ||
}} | }} |
Latest revision as of 15:49, 8 November 2023
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour
- Parameters:
- String - string to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- disableAI enableAI enableSimulation
Notes
-
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