getObjectType: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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* 32 - LandDecal - Land decal
* 32 - LandDecal - Land decal


|s1= '''getObjectType''' object
|s1= [[getObjectType]] object


|p1= object: [[Object]]
|p1= object: [[Object]]


|r1=[[Number]] - Object type
|r1= [[Number]] - object type


|x1= <code>_objType = [[getObjectType]] [[player]];</code>
|x1= <sqf>_objType = getObjectType player;</sqf>
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>
|x2= <sqf>_objType = getObjectType cursorObject;</sqf>


|seealso= [[getObjectFOV]], [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]]
|seealso= [[allObjects]] [[getObjectFOV]] [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[allMissionObjects]] [[setObjectViewDistance]] [[getObjectViewDistance]] [[objectParent]] [[object]]
}}
}}

Latest revision as of 15:44, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns object type as a number:
  • 1 - Primary - Normal object placed in Visitor, part of landscape
  • 2 - Network - Road placed in Visitor, part of landscape
  • 4 - Temporary - Temporary object (like tracks)
  • 8 - TypeVehicle - Some entity added by game
  • 16 - TypeTempVehicle - Temporary entity
  • 32 - LandDecal - Land decal
Groups:
Object Manipulation

Syntax

Syntax:
getObjectType object
Parameters:
object: Object
Return Value:
Number - object type

Examples

Example 1:
_objType = getObjectType player;
Example 2:
_objType = getObjectType cursorObject;

Additional Information

See also:
allObjects getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object

Notes

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