animationNames: Difference between revisions

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|gr1= Animations
|gr1= Animations


|descr= Returns [[Array]] of [[Strings]] where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config.
|descr= Returns [[Array]] of [[String]]s where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config.


|s1= [[animationNames]] object
|s1= [[animationNames]] object
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|p1= object: [[Object]]
|p1= object: [[Object]]


|r1=[[Array]] of [[Strings]]
|r1= [[Array]] of [[String]]s


|x1= <code>_names = [[animationNames]] static_AT;</code> Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]
|x1= <sqf>_names = animationNames static_AT;</sqf> Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]


|seealso= [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]], [[animateSource]], [[animationSourcePhase]], [[namedProperties]], [[allLODs]]
|seealso= [[animate]] [[animationPhase]] [[animateDoor]] [[doorPhase]] [[animateSource]] [[animationSourcePhase]] [[namedProperties]] [[allLODs]]
}}
}}

Latest revision as of 21:51, 16 February 2024

Hover & click on the images for description

Description

Description:
Returns Array of Strings where elements are the names of model animations, which should theoretically be available for use with animate command. However in practice this depends on whether animation is also made available for use in scripts via config.
Groups:
Animations

Syntax

Syntax:
animationNames object
Parameters:
object: Object
Return Value:
Array of Strings

Examples

Example 1:
_names = animationNames static_AT;
Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]

Additional Information

See also:
animate animationPhase animateDoor doorPhase animateSource animationSourcePhase namedProperties allLODs

Notes

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