setEffectCondition: Difference between revisions

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|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code>
|x1= <sqf>_triggerObj setEffectCondition "thisList";</sqf>


|seealso= [[createTrigger]]
|seealso= [[createTrigger]]
}}
}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Triggers

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

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