BIS fnc FTLmanager: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |r1=[[" to " |r1= [[")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *O([a-z ])" to "$1 - o$2")
 
(3 intermediate revisions by the same user not shown)
Line 15: Line 15:
'''FTL State''' can be one of the following: "LOW", "NEUTRAL", "HIGH". See [[FriendlyToLocal System]].
'''FTL State''' can be one of the following: "LOW", "NEUTRAL", "HIGH". See [[FriendlyToLocal System]].


|s1=[functionCalled, type] call [[BIS_fnc_FTLmanager]]
|s1= [functionCalled, type] call [[BIS_fnc_FTLmanager]]


|p1= functionCalled: [[String]] - One of the following:
|p1= functionCalled: [[String]] - one of the following:
* "Init" - initialises the FTL manager<br>Return: [[Number]] - FTL State
* "Init" - initialises the FTL manager<br>Return: [[Number]] - FTL State
* "Destroy" - destroys the current FTL manager instance<br>Return:  
* "Destroy" - destroys the current FTL manager instance<br>Return:  
Line 24: Line 24:
* "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player<br>Return: [[Number]] - respect
* "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player<br>Return: [[Number]] - respect


|p2= type: [[String]] - Can be one of the following:
|p2= type: [[String]] - can be one of the following:
* "sysUpdate" (internal use)
* "sysUpdate" (internal use)
* "NONE" (no change)
* "NONE" (no change)
Line 41: Line 41:
|r1= [[Boolean]] - [[false]] if the manager is not initialised yet
|r1= [[Boolean]] - [[false]] if the manager is not initialised yet


|x1= <code>["Init"] [[call]] [[BIS_fnc_FTLmanager]];</code>
|x1= <sqf>["Init"] call BIS_fnc_FTLmanager;</sqf>


|seealso= [[FriendlyToLocal System]]
|seealso= [[FriendlyToLocal System]]
}}
}}

Latest revision as of 15:44, 8 November 2023

Hover & click on the images for description

Description

Description:
FTL (Friendly To Local) manager tracks relationship between player and civilian side.
FTL State can be one of the following: "LOW", "NEUTRAL", "HIGH". See FriendlyToLocal System.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[functionCalled, type] call BIS_fnc_FTLmanager
Parameters:
functionCalled: String - one of the following:
  • "Init" - initialises the FTL manager
    Return: Number - FTL State
  • "Destroy" - destroys the current FTL manager instance
    Return:
  • "GetFTLState" - returns current FTL state
    Return: String - FTL state: "LOW", "NEUTRAL" or "HIGH"
  • "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards
    Return:
  • "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player
    Return: Number - respect
type: String - can be one of the following:
  • "sysUpdate" (internal use)
  • "NONE" (no change)
  • "CivKilled" (-0.5)
  • "VIPCivKilled" (-0.7)
  • "RebelKilled" (-0.3)
  • "TaskSmallRefused" (-0.05)
  • "TaskSmallDone" (+0.4)
  • "TaskSmallFailed" (-0.4)
  • "TaskGreatRefused" (-0.1)
  • "TaskGreatDone" (+0.6)
  • "TaskGreatFailed" (-0.6)
  • "CivHouseDestroyed" (-0.5)
  • "GreatHouseDestroyed" (-0.8)
Return Value:
Boolean - false if the manager is not initialised yet

Examples

Example 1:
["Init"] call BIS_fnc_FTLmanager;

Additional Information

See also:
FriendlyToLocal System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note