BIS fnc activateAddons: Difference between revisions

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|descr= Activate addons upon mission start. Doesn't work when the mission is already running.
|descr= Activate addons upon mission start. Doesn't work when the mission is already running.


|s1=[addons] call [[BIS_fnc_activateAddons]]
|s1= [addons] call [[BIS_fnc_activateAddons]]


|p1= addons: [[Array]] of [[String|strings]] - Addon classes from CfgPatches or object classes from CfgVehicles
|p1= addons: [[Array]] of [[String]]s - addon classes from CfgPatches or object classes from CfgVehicles


|r1= [[Array]] of [[String|strings]] - Activated addons
|r1= [[Array]] of [[String]]s - activated addons


|x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code>
|x1= <sqf>["class_1","class_2"] call BIS_fnc_activateAddons;</sqf>


|seealso= [[activateAddons]], [[unitAddons]], [[activatedAddons]]
|seealso= [[activateAddons]] [[unitAddons]] [[activatedAddons]]
}}
}}

Latest revision as of 14:48, 8 November 2023

Hover & click on the images for description

Description

Description:
Activate addons upon mission start. Doesn't work when the mission is already running.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[addons] call BIS_fnc_activateAddons
Parameters:
addons: Array of Strings - addon classes from CfgPatches or object classes from CfgVehicles
Return Value:
Array of Strings - activated addons

Examples

Example 1:
["class_1","class_2"] call BIS_fnc_activateAddons;

Additional Information

See also:
activateAddons unitAddons activatedAddons

Notes

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