nil: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) (Add more details) |
||
(9 intermediate revisions by the same user not shown) | |||
Line 30: | Line 30: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>variableToDestroy = nil;</sqf> | ||
|x2= < | |x2= <sqf> | ||
_variable = | private _variable = 50; | ||
_variable = nil; | |||
hint format ["Variable = %1", _variable]; // will display "Variable = any" in {{Link|Scheduler#Unscheduled Environment|unscheduled environment}} | |||
// will output "Error Undefined variable in expression: _variable" in {{Link|Scheduler#Scheduled Environment|scheduled environment}} | |||
// identical to | |||
hint format ["Variable = %1", _variableThatWasNeverDefined]; | |||
</sqf> | |||
|seealso= [[isNil]] | |seealso= [[isNil]] [[Variables]] | ||
}} | }} |
Latest revision as of 10:38, 8 November 2023
Description
Syntax
Examples
- Example 1:
- Example 2:
- private _variable = 50; _variable = nil; hint format ["Variable = %1", _variable]; // will display "Variable = any" in unscheduled environment // will output "Error Undefined variable in expression: _variable" in scheduled environment // identical to hint format ["Variable = %1", _variableThatWasNeverDefined];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables