posWorldToScreen: Difference between revisions

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m (Text replacement - "Position2D" to "Position2D")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(4 intermediate revisions by the same user not shown)
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|r1= [[Array]] - screen coordinates in format [x, y]
|r1= [[Array]] - screen coordinates in format [x, y]


|x1= <code>_screenCoord = _control [[posWorldToScreen]] _worldCoord;</code>
|x1= <sqf>_screenCoord = _control posWorldToScreen _worldCoord;</sqf>
|x2= <code>_screenCoord = _control [[posWorldToScreen]] [[position]] [[player]];</code>
|x2= <sqf>_screenCoord = _control posWorldToScreen position player;</sqf>


|seealso= [[posScreenToWorld]], [[ctrlMapWorldToScreen]]
|seealso= [[posScreenToWorld]] [[ctrlMapWorldToScreen]]
}}
}}

Latest revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Converts world coordinates into map screen coordinates. This command is identical to ctrlMapWorldToScreen.
Groups:
GUI Control - MapPositions

Syntax

Syntax:
map posWorldToScreen position
Parameters:
map : Control - map control
position : Array - world position in format Position2D or Position3D
Return Value:
Array - screen coordinates in format [x, y]

Examples

Example 1:
_screenCoord = _control posWorldToScreen _worldCoord;
Example 2:
_screenCoord = _control posWorldToScreen position player;

Additional Information

See also:
posScreenToWorld ctrlMapWorldToScreen

Notes

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