canStand: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(15 intermediate revisions by the same user not shown) | |||
Line 35: | Line 35: | ||
|r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise. | |r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise. | ||
|x1= [[SQS Syntax|SQS]]: < | |x1= [[SQS Syntax|SQS]]: | ||
<sqs>? (not canStand player) : player groupChat "My legs! They hit my legs!"</sqs> | |||
|x2= < | |x2= <sqf> | ||
if (not canStand player) then | |||
{ | { | ||
player groupChat "My legs! They hit my legs!"; | |||
};</ | }; | ||
</sqf> | |||
|seealso= [[canMove]] [[canFire]] | |seealso= [[canMove]] [[canFire]] | ||
}} | }} |
Latest revision as of 14:30, 29 July 2022
Description
- Description:
- Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canStand unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true if the unit is human and is still able to stand up, false otherwise.
Examples
- Example 1:
- SQS:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation