commandStop: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>commandStop _soldier1;</sqf> | ||
|x2= < | |x2= <sqf>commandStop [_soldier1, _soldier2];</sqf> | ||
|x3= < | |x3= <sqf>commandStop (units player);</sqf> | ||
|seealso= [[doStop]] [[stopped]] [[stop]] | |seealso= [[doStop]] [[stopped]] [[stop]] |
Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Order the given unit(s) to stop via radio. A stop command will never finish, the unit(s) will never be ready.
- Groups:
- Groups
Syntax
- Syntax:
- commandStop target
- Parameters:
- target: Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
- commandStop _soldier1;
- Example 2:
- commandStop [_soldier1, _soldier2];
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In Armed Assault v1.14, this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect