enableRopeAttach: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player enableRopeAttach false;</sqf> | ||
|seealso= [[ropes]] [[canSlingLoad]] [[getSlingLoad]] | |seealso= [[ropes]] [[canSlingLoad]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]] | ||
}} | }} | ||
Latest revision as of 14:11, 5 May 2022
Description
- Description:
- Enables or disables the ability to be attached to a rope end for the given entity.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- entity enableRopeAttach enable
- Parameters:
- entity: Object - given entity
- enable: Boolean - false to disable rope attachment
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- ropes canSlingLoad getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 05 April, 2014
- Waffle SS.
- Attachable nearby vehicles may not update on Sling Load Assistant until re-opened.