enablePersonTurret: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= [turretPath, enable]: [[Array]]
|p2= turretPath: [[Array]] format [[Turret Path]]
|p3= turretPath: [[Array]]
 
|p4= enable: [[Boolean]]
|p3= enable: [[Boolean]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>heli [[enablePersonTurret]] [<nowiki/>[1],[[true]]];</code>
|x1= <sqf>heli enablePersonTurret [[1], true];</sqf>


|seealso= [[assignedVehicleRole]] [[allTurrets]] [[moveInTurret]], [[turretUnit]], [[assignAsTurret]], [[getCargoIndex]], [[moveInCargo]], [[assignAsCargoIndex]], [[emptyPositions]]
|seealso= [[assignedVehicleRole]] [[allTurrets]] [[moveInTurret]] [[turretUnit]] [[assignAsTurret]] [[getCargoIndex]] [[moveInCargo]] [[assignAsCargoIndex]] [[emptyPositions]]
}}
}}

Latest revision as of 10:46, 8 August 2022

Hover & click on the images for description

Description

Description:
Enables or disables firing from a vehicle cargo position. To get the turret path use assignedVehicleRole or getCargoIndex command.
Groups:
Turrets

Syntax

Syntax:
vehicle enablePersonTurret [turretPath, enable]
Parameters:
vehicle: Object
turretPath: Array format Turret Path
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
heli enablePersonTurret [[1], true];

Additional Information

See also:
assignedVehicleRole allTurrets moveInTurret turretUnit assignAsTurret getCargoIndex moveInCargo assignAsCargoIndex emptyPositions

Notes

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