getUnitTrait: Difference between revisions
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|descr= Gets the current value of a trait of the given unit. | |descr= Gets the current value of a trait of the given unit. | ||
{{Feature | | {{Feature|informative|For the default values see {{Link|setUnitTrait}}.}} | ||
|s1= unit [[getUnitTrait]] skillName | |s1= unit [[getUnitTrait]] skillName | ||
|p1= | |p1= unit: [[Object]] | ||
|p2= skillName: [[String]] - | |p2= skillName: [[String]] - name of the skill | ||
|r1= | |r1= | ||
Line 21: | Line 21: | ||
* [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle | * [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle | ||
|x1= < | |x1= <sqf>player getUnitTrait "Medic";</sqf> | ||
|seealso= [[setUnitTrait]] [[getAllUnitTraits]] | |seealso= [[setUnitTrait]] [[getAllUnitTraits]] | ||
}} | }} |
Latest revision as of 10:46, 8 November 2023
Description
- Description:
- Gets the current value of a trait of the given unit.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit getUnitTrait skillName
- Parameters:
- unit: Object
- skillName: String - name of the skill
- Return Value:
Examples
- Example 1:
Additional Information
- See also:
- setUnitTrait getAllUnitTraits
Notes
-
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