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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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|descr= Lock vehicle (disable mounting / dismounting) for player. | |descr= Lock vehicle (disable mounting / dismounting) for player. | ||
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | ||
{{Feature | | {{Feature|informative|Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} | ||
|s1= vehicleName [[lock]] locked | |s1= vehicleName [[lock]] locked | ||
Line 46: | Line 46: | ||
|p21= vehicleName: [[Object]] | |p21= vehicleName: [[Object]] | ||
|p22= lockstate: [[Number]] - | |p22= lockstate: [[Number]] - can be one of the following:<br> | ||
0 - Unlocked<br> | 0 - Unlocked<br> | ||
1 - Default (player subordinate cannot enter until his leader says so)<br> | 1 - Default (player subordinate cannot enter until his leader says so)<br> | ||
Line 54: | Line 54: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>_jeepOne lock true;</sqf> | ||
|x2= < | |x2= <sqf> | ||
heli lock true; | |||
locked heli; // 2 | |||
heli | heli lock false; | ||
locked heli; // 0 | |||
heli | heli lock 1; | ||
locked heli; // 1 | |||
</sqf> | |||
|seealso= [[locked]] [[setVehicleLock]] | |seealso= [[locked]] [[setVehicleLock]] [[lockDriver]] [[lockCargo]] [[lockTurret]] | ||
}} | }} | ||
{{Note | |||
|user= Tankbuster | |||
|timestamp= 20100109224800 | |||
|text= Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged. | |||
}} | |||
{{Note | |||
|user= cali | |||
|timestamp= 20100922045600 | |||
|text= If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | |||
}} | |||
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate
- Parameters:
- vehicleName: Object
- lockstate: Number - can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- locked setVehicleLock lockDriver lockCargo lockTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 09, 2010 - 22:48 (UTC)
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on Sep 22, 2010 - 04:56 (UTC)
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect